Design Magazine Blog

Design Magazine Blog

Design Magazine Blog featuring great design, architecture, fashion, graphics and innovation from across the globe.

 

Dwarfs

There are two aspects that the ASD children are not good at, emotion and communication, the product aims to improve the children's social lives by training these two aspects. The product targets 6 - 12 years old ASD children who are educated in ordinary schools. It involves a playing process with a social worker to educate the children about emotion expression and emotion control. In the process, visual, tactile and auditory sensation of the children will be triggered, so that the children will have more and deeper communication with the social worker instead of only verbal communication.

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Curious Gastronaut

The Curious Gastronaut is a game about exploring the world of food through play. Following prompts, players use their imagination to gather ingredients, combine them to invent bite-size edible experiments and explore them using all their senses. The goal is to discover new flavours, textures and combinations. One can choose to play with real food or imaginatively and choose from different modes of play. By bringing play to the table, the designer wants to inspire children and adults alike to be curious and excited about the edible world, and continue exploring beyond the game.

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Save The Turtle

“Save The Turtle” introduces to 4 -to 8 years old children the harmful impact of plastic on the sea and sea creatures simply and entertainingly through a maze puzzle. Children play different quizzes and win by moving the sea turtle through the path until it reaches a safe place. Repeating and solving multiple quizzes encourages children to change their behavior towards the use of plastic and reinforces the idea.

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triX

triX is a connectable concept toy for children above the age of three which enables virtually unlimited exploration and expression in tridimensional form. Devised around a complex grid pattern, it can contribute to development of spatial thinking, while a small number of parts can encourage creativity. Parts with ambiguous symbols assist the child in expressing emotions and creating new and interesting characters, while getting a different connotation depending on rotation and placement. This encourages interaction between youngsters and can help develop social skills.

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BlindBox

BlindBox is a wooden game which combines puzzles with memory games, and strengthens the feelings like hearing and touching. It is a turn based game for two players. The player who collects his/her own marbles before the other player wins. Horizontal drawers are moved by players to align the holes in the middle of them to create vertical paths for marbles to fall down.The game requires strategic thinking capabilities to block your opponent, a good memory for right moves and high attention to make out where your marbles move to.

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My Travel Guide MUNICH

My Travel Guides are inspired by our world cultures .The toys present a selection of main characteristics of one or more cultures.The main idea is a practical, comfortable and easy to handle soft cloth design for babies-toddlers.The narrative toys force creativity, memory and the ability to recognize things. Kids enjoy to play and to tell stories about their own and foreign cultures and trips they made. The project started in 2004 : My Travel Guide Korea and product variations (concept) were designed .The cubes Munich and the picture book Korea were displayed in international art exhibits.

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